Arthur Samuel——机器学习领域的创始人

【这篇文章并不是想探讨机器学习是啥,只是觉得Arthur Samuel的事迹是我的榜样,能在什么都没有的情况下还能做得那么好,所以就发篇帖子,鼓励自己】

【以下英文文字作者 是Quora用户 Sridhar Mahadevan Director, Data Science Lab, Adobe Research, San Jose 】

The earliest experimental work on machine learning was by Arthur Samuel on a program that learned to play the game of checkers by purely self play, and it was an astonishing feat, done in the late 1950s on a vacuum tube IBM 701 computer (see picture below). It’s hard to match Samuel’s audacity, since computers were hardly easy to program, as there was no computer display terminals, no modern programming languages, everything had to be coded in assembly, and all one had was some blinking lights.

机器学习的最早实验工作是亚瑟·塞缪尔(Arthur Samuel)编写的一个程序,该程序学会了纯粹通过自己与自己玩来学习跳棋游戏,这是一项惊人的壮举,它是在1950年代后期使用IBM 701电子管在真空管上完成的(请参见下图) )。那时塞缪尔(Samuel)的胆识无可比拟,因为那时计算机很难编程,没有计算机显示终端,没有现代的编程语言,所有东西都必须用汇编语言编码,他们有的只是一些闪烁的指示灯。

Even today, Samuel’s achievement is hard to match, and it’s arguable that Samuel’s achievement single handedly created the modern experimental field of machine learning. Samuel also invented the term “machine learning” and contributed towards one of the most influential ideas in the field, a method called temporal-difference learning, now a bedrock of the field of reinforcement learning (and used with much effect by Deep Mind in its Atari video game playing demos). Samuel’s paper from 1959, published six decades ago, remains the most influential experimental paper ever published in ML (http://citeseerx.ist.psu.edu/vie…)

即使在今天,塞缪尔的成就也难以匹敌,可以说,塞缪尔的成就单枪匹马地创造了现代机器学习的实验领域。塞缪尔(Samuel)还发明了“机器学习”一词,并为该领域最有影响力的想法做出了贡献,一种称为时差学习的方法,如今已成为强化学习领域的基础(并在Deep Mind 的Atari视频游戏力演示)。塞缪尔(Samuel)于十年前发表的1959年论文,至今仍是ML(http://citeseerx.ist.psu.edu/vie …)上最具影响力的实验论文。

【以下英文来源于wiki】

Arthur Lee Samuel (December 5, 1901 – July 29, 1990)[3] was an American pioneer in the field of computer gaming and artificial intelligence.[1] He coined the term “machine learning” in 1959.[4] The Samuel Checkers-playing Program was among the world’s first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI).[5] He was also a senior member in the TeX community who devoted much time giving personal attention to the needs of users and wrote an early TeX manual in 1983.[6]

Arthur Lee Samuel(1901年12月5日至1990年7月29日)[3]是计算机游戏和人工智能领域的美国先驱。[1] 他在1959年创造了“机器学习”一词。[4] 塞缪尔跳棋游戏计划是世界上第一个成功的自学程序,也是人工智能(AI)基本概念的早期展示。[5] 他还是TeX社区的高级成员,他花了很多时间来关注用户的需求,并于1983年撰写了早期的TeX手册。[6]

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